DXShaderSetLayout
DXShaderSetLayout
Sets vertex layout for the vertex shader.
bool DXShaderSetLayout(
int shader, // shader handle
const DXVertexLayout& layout[] //
);Parameters
- shader
[in] Handle of a vertex shader created in DXShaderCreate().
- layout[]
[in] Array of vertex fields description. The description is set by the DXVertexLayout structure:
struct DXVertexLayout
{
string semantic_name; // The HLSL semantic associated with this element in a shader input-signature.
uint semantic_index; // The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic
ENUM_DX_FORMAT format; // The data type of the element data.
};Return Value
In case of successful execution, returns true, otherwise - false. To receive an error code, the GetLastError() function should be called.
Note
The layout should match the type of vertices in a specified vertex buffer. It should also match the input type of vertices used at the entry point in the vertex shader code.
The vertex buffer for a shader is set in DXBufferSet().
The DXVertexLayout structure is a version of the D3D11_INPUT_ELEMENT_DESC MSDN structure.
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