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RenderBegin

RenderBegin

Prepares a graphic context for rendering a new frame.

virtual bool  RenderBegin(
   uint  flags,                  // combination of flags
   uint  background_color=0      // background color
   );

Parameters

flags

[in] Combination of flags that sets the rendering mode. Possible values: DX_CLEAR_COLOR – clear the image buffer using background_color. DX_CLEAR_DEPTH – clear the depth buffer.

background_color=0

[in] 3D scene background color.

Return Value

true – if successful, false - if failed to update shader inputs.

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